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dc.contributor.authorRaatikainen, Olli
dc.contributor.editorCarlsson, Ulla
dc.date.accessioned2014-11-14T13:15:22Z
dc.date.available2014-11-14T13:15:22Z
dc.date.issued2012-12
dc.identifier.isbn978-91-86523-57-2
dc.identifier.urihttp://hdl.handle.net/2077/37415
dc.description.abstractLately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product.sv
dc.format.extent10sv
dc.language.isoengsv
dc.publisherNordic Council of Ministers, Nordicomsv
dc.subjectin-game advertisingsv
dc.subjectDynamic in-game advertisingsv
dc.subjectgameplay experiencesv
dc.subjectdigital gamesv
dc.subjectmarketing communiationsv
dc.titleDynamic In-game Advertising in 3D Digital Games A Threat and a Possibilitysv
dc.typeTextsv
dc.type.sveparticle, peer reviewed scientificsv


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