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Dynamic In-game Advertising in 3D Digital Games A Threat and a Possibility

Abstract
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product.
Publisher
Nordic Council of Ministers, Nordicom
URI
http://hdl.handle.net/2077/37415
Collections
  • Books / Böcker
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gupea_2077_37415_1.pdf (272.8Kb)
Date
2012-12
Author
Raatikainen, Olli
Editor
Carlsson, Ulla
Keywords
in-game advertising
Dynamic in-game advertising
gameplay experience
digital game
marketing communiation
Publication type
article, peer reviewed scientific
ISBN
978-91-86523-57-2
Language
eng
Metadata
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