• English
    • svenska
  • svenska 
    • English
    • svenska
  • Logga in
Redigera dokument 
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Computer Science and Engineering / Institutionen för data- och informationsteknik
  • Kandidatuppsatser
  • Redigera dokument
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Computer Science and Engineering / Institutionen för data- och informationsteknik
  • Kandidatuppsatser
  • Redigera dokument
JavaScript is disabled for your browser. Some features of this site may not work without it.

Bloxel - Developing a voxel game engine in Java using OpenGL

Sammanfattning
The purpose of this thesis is to explore the process of creating a voxel game engine, in which features such as procedural terrain generation and world interaction are essential, inspired by pioneering games in the genre such as Minecraft. The thesis discusses the development process in regards to graphics, physics, and game logic. The game engine is written in Java using the Lightweight Java Game Library for graphics and audio, and employs the Ashley framework to implement an entity-component design pattern. The project resulted in a simple voxel game, with a procedurally generated environment and basic player-world physics and interaction.
Examinationsnivå
Student essay
URL:
http://hdl.handle.net/2077/39606
Samlingar
  • Kandidatuppsatser
Fil(er)
Bachelor Thesis (13.62Mb)
Datum
2015-06-25
Författare
Arnebäck, Eric
Bärring, Felix
Hage, Johan
Lundén, Anton
Löfman, Andreas
Ogeryd, Niclas
Språk
eng
Metadata
Visa fullständig post

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV
 

 

Visa

VisaSamlingarI datumordningFörfattareTitlarNyckelordDenna samlingI datumordningFörfattareTitlarNyckelord

Mitt konto

Logga inRegistrera dig

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV