Systemic Improvisation, for pads and dice
Summary
Systemic Improvisation refers to a class of musical improvisation systems, wherein virtual interacting agents transform the musical interactions between players. It is a new kind of musical interaction/situation/work, and a continuation of Dahlstedt’s and Nilssons’s long-term research into technology-mediated musical creativity and performance. The concept emerged from a previous research project, Creative Performance, which had a broader scope, investigating different categories of technologies that augmented and enabled musical performers to play in ways not previously possible. What we call systemic improvisation emerged as the most promising and interesting paths to follow in our continuing work, not least thanks to the very positive response from the participating musicians and the interesting musical results. In this project, we define an improvisation system as a system designed by someone, with a specific configuration of human agents (musicians) and virtual agents (interactive processes), and with communication going among all these agents, virtual and human. Systemic Improvisation is the activity of a number of musicians playing in such a system. It is also the term we have chosen for the whole category of musical works—a genre, if you wish. These improvisation systems work with all kinds of instruments, and the normal sound from the instrument is always heard acoustically, as in normal playing—it is not processed or hidden.
Type of work
Concert, and presentation
Published in
Music at Stanford, October 9, 2018 at CCRMA at Stanford University
Link to web site
https://ccrma.stanford.edu
Other description
Systemic improvisation is a research project supported by the Swedish Research Council.
Date
2018-10-09Creator
Nilsson, Per Anders
Dahlstedt, Palle
Robair, Gino
Perkis, Tim
Keywords
Improvisation
systems
game pieces
game design
experimental music
Language
eng