Digitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarv
Digital Troll Cats and Programmed Milk Thieves: An Exploration of Game Design’s Viability in Academic Scholarship and as a Tool for Digitalization and Adaption of Cultural Heritage
Abstract
In this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. Afterwards I judged the game to be a mostly successful adaptation of the tales I sought to digitalize, which strengthened my opinion of game design and game theory being worthwhile as academic endeavors and as methods of digitalizing cultural heritage. During the process I identified a number of problems that would have to be solved in order to create optimized environment and methods for game design for these specific purposes – problems found in both academic settings and in game design. When it comes to the humanities, for example, we can often find a lack of the resources and expertise required to create digital projects, as well as a lack of opportunities for alternative forms of publication and interdisciplinary collaborations. However, I am convinced that these obstacles can be overcome, and I look forward to future projects that use game theory and game design in order to adapt and preserve cultural heritage.
Degree
Student essay
View/ Open
Date
2019-06-25Author
Kingdon, Mimmi
Keywords
spel
speldesign
kritiskt skapande
critical making
adaption
adaptionsteori
adaption theory
spelcentrerad designprocess
gamecentric design process
digitalisering
kulturarv
digital humaniora
Language
swe