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dc.contributor.authorKingdon, Mimmi
dc.date.accessioned2019-06-25T13:39:00Z
dc.date.available2019-06-25T13:39:00Z
dc.date.issued2019-06-25
dc.identifier.urihttp://hdl.handle.net/2077/60609
dc.description.abstractIn this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. Afterwards I judged the game to be a mostly successful adaptation of the tales I sought to digitalize, which strengthened my opinion of game design and game theory being worthwhile as academic endeavors and as methods of digitalizing cultural heritage. During the process I identified a number of problems that would have to be solved in order to create optimized environment and methods for game design for these specific purposes – problems found in both academic settings and in game design. When it comes to the humanities, for example, we can often find a lack of the resources and expertise required to create digital projects, as well as a lack of opportunities for alternative forms of publication and interdisciplinary collaborations. However, I am convinced that these obstacles can be overcome, and I look forward to future projects that use game theory and game design in order to adapt and preserve cultural heritage.sv
dc.language.isoswesv
dc.subjectspelsv
dc.subjectspeldesignsv
dc.subjectkritiskt skapandesv
dc.subjectcritical makingsv
dc.subjectadaptionsv
dc.subjectadaptionsteorisv
dc.subjectadaption theorysv
dc.subjectspelcentrerad designprocesssv
dc.subjectgamecentric design processsv
dc.subjectdigitaliseringsv
dc.subjectkulturarvsv
dc.subjectdigital humaniorasv
dc.titleDigitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarvsv
dc.title.alternativeDigital Troll Cats and Programmed Milk Thieves: An Exploration of Game Design’s Viability in Academic Scholarship and as a Tool for Digitalization and Adaption of Cultural Heritagesv
dc.typeText
dc.setspec.uppsokHumanitiesTheology
dc.type.uppsokH2
dc.contributor.departmentUniversity of Gothenburg/Department of Literature, History of Ideas, and Religioneng
dc.contributor.departmentGöteborgs universitet/Institutionen för litteratur, idéhistoria och religionswe
dc.type.degreeStudent essay


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