dc.contributor.author | Kingdon, Mimmi | |
dc.date.accessioned | 2019-06-25T13:39:00Z | |
dc.date.available | 2019-06-25T13:39:00Z | |
dc.date.issued | 2019-06-25 | |
dc.identifier.uri | http://hdl.handle.net/2077/60609 | |
dc.description.abstract | In this project I have created a game adaption of Swedish folklore regarding milk hares, to evaluate game design as a viable mode of academic publication, and as a way to preserve, adapt and present cultural heritage. During the making of the game I used a playcentric design process and took inspiration from interaction design. Afterwards I judged the game to be a mostly successful adaptation of the tales I sought to digitalize, which strengthened my opinion of game design and game theory being worthwhile as academic endeavors and as methods of digitalizing cultural heritage. During the process I identified a number of problems that would have to be solved in order to create optimized environment and methods for game design for these specific purposes – problems found in both academic settings and in game design. When it comes to the humanities, for example, we can often find a lack of the resources and expertise required to create digital projects, as well as a lack of opportunities for alternative forms of publication and interdisciplinary collaborations. However, I am convinced that these obstacles can be overcome, and I look forward to future projects that use game theory and game design in order to adapt and preserve cultural heritage. | sv |
dc.language.iso | swe | sv |
dc.subject | spel | sv |
dc.subject | speldesign | sv |
dc.subject | kritiskt skapande | sv |
dc.subject | critical making | sv |
dc.subject | adaption | sv |
dc.subject | adaptionsteori | sv |
dc.subject | adaption theory | sv |
dc.subject | spelcentrerad designprocess | sv |
dc.subject | gamecentric design process | sv |
dc.subject | digitalisering | sv |
dc.subject | kulturarv | sv |
dc.subject | digital humaniora | sv |
dc.title | Digitala diharar och programmerade pukar: Ett utforskande av spelskapandets potential som akademisk publikationsform samt som verktyg för digitalisering och adaption av kulturarv | sv |
dc.title.alternative | Digital Troll Cats and Programmed Milk Thieves: An Exploration of Game Design’s Viability in Academic Scholarship and as a Tool for Digitalization and Adaption of Cultural Heritage | sv |
dc.type | Text | |
dc.setspec.uppsok | HumanitiesTheology | |
dc.type.uppsok | H2 | |
dc.contributor.department | University of Gothenburg/Department of Literature, History of Ideas, and Religion | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion | swe |
dc.type.degree | Student essay | |