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Learning Geometry Compatibility with 3D Convolutional Neural Networks

Abstract
Modern video games offer substantial amounts of customization options. Manually testing the visual compatibility of all options is time-consuming and error-prone. Together with Ghost Games, we present a method of learning the visual compatibility between pairs of geometries. We introduce a transformation pipeline and model architecture, which we train on hand-labeled data. Furthermore, we explore a part of the hyperparameter space of our proposed architecture and extend it to accommodate confidence predictions. Finally, we run a quantitative study on the trained model and suggest improvements and extensions for future work.
Degree
Student essay
URI
http://hdl.handle.net/2077/62034
Collections
  • Masteruppsatser
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gupea_2077_62034_1.pdf (14.76Mb)
Date
2019-10-04
Author
Stellbrink, Florian
Keywords
computer science
computer graphics
machine learning
geometry
voxel
thesis
Language
eng
Metadata
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