dc.contributor.author | Skarpeti, Anastasia | |
dc.date.accessioned | 2020-11-17T10:33:10Z | |
dc.date.available | 2020-11-17T10:33:10Z | |
dc.date.issued | 2020-11-17 | |
dc.identifier.uri | http://hdl.handle.net/2077/66987 | |
dc.description.abstract | Purpose: This thesis aims to investigate how the training process occurred during a simulatorbased
exercise in maritime education, examining if and how aspects of realism during
simulation co-construct the outcome of the students’ learning experience. The main
focus is on inspecting the relationships between human and material agents to show
how these elements contribute to the learning process.
Theory: In order to investigate the interactions between the agents, sociocultural and
sociomaterial theories were employed. The participants are considered professionals
participating in their “Communities of Practice” to accomplish the simulated tasks and
achieve the essential competences and skills (Lave & Wenger, 1991). Students,
instructor, and materials are seen as agents interacting with each other and co-creating
knowledge in a virtual educational context taking a “knowing-in-practice” perspective
on learning (Fenwick & Nerland, 2014).
Method: The research is designed as a case study in Maritime Education and Training, studying
training during a simulator exercise for training future Dynamic Positioning Officers
(DPOs). The data were generalised utilising three methods. Observations, video
recording, and group discussion are equally committed in this ethnographic study. To
analyse the data a framework influenced by Hontvedt & Øvergård (2020) was
developed, and a narrative approach was adopted.
4
Results: The finding showed that the prior experiences of the students, teaching-learning
materials, the tools, and the task all contribute to the learning process in training DPOs
in a simulator-based exercise. In particular, the relationships between instructor and
students are crucial elements for the training and learning process in simulator-based
team exercise. On the contrary, a realistic simulator environment is a less critical factor
in co-constructing the outcome of the students’ learning experience in DP training. The
findings imply taking a holistic view of learning through simulations, considering how
training in virtual environments fits into a number of learning activities within an
educational program. | sv |
dc.language.iso | eng | sv |
dc.relation.ispartofseries | VT20-2920-008-PDA699 | sv |
dc.subject | Simulator training | sv |
dc.subject | sociocultural approach | sv |
dc.subject | maritime education | sv |
dc.subject | material fidelity | sv |
dc.subject | interactional fidelity | sv |
dc.subject | environmental fidelity | sv |
dc.title | “OTHERWISE YOU CAN PLAY DRIVING THE BOAT ON YOUR PLAYSTATION INSTEAD”: | sv |
dc.title.alternative | Towards a holistic view of simulators for training in maritime education | sv |
dc.type | Text | eng |
dc.setspec.uppsok | SocialBehaviourLaw | |
dc.type.uppsok | H2 | |
dc.contributor.department | University of Gothenburg/Department of education, communication and learning | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande | swe |
dc.type.degree | Student essay | eng |