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dc.contributor.authorSkarpeti, Anastasia
dc.date.accessioned2020-11-17T10:33:10Z
dc.date.available2020-11-17T10:33:10Z
dc.date.issued2020-11-17
dc.identifier.urihttp://hdl.handle.net/2077/66987
dc.description.abstractPurpose: This thesis aims to investigate how the training process occurred during a simulatorbased exercise in maritime education, examining if and how aspects of realism during simulation co-construct the outcome of the students’ learning experience. The main focus is on inspecting the relationships between human and material agents to show how these elements contribute to the learning process. Theory: In order to investigate the interactions between the agents, sociocultural and sociomaterial theories were employed. The participants are considered professionals participating in their “Communities of Practice” to accomplish the simulated tasks and achieve the essential competences and skills (Lave & Wenger, 1991). Students, instructor, and materials are seen as agents interacting with each other and co-creating knowledge in a virtual educational context taking a “knowing-in-practice” perspective on learning (Fenwick & Nerland, 2014). Method: The research is designed as a case study in Maritime Education and Training, studying training during a simulator exercise for training future Dynamic Positioning Officers (DPOs). The data were generalised utilising three methods. Observations, video recording, and group discussion are equally committed in this ethnographic study. To analyse the data a framework influenced by Hontvedt & Øvergård (2020) was developed, and a narrative approach was adopted. 4 Results: The finding showed that the prior experiences of the students, teaching-learning materials, the tools, and the task all contribute to the learning process in training DPOs in a simulator-based exercise. In particular, the relationships between instructor and students are crucial elements for the training and learning process in simulator-based team exercise. On the contrary, a realistic simulator environment is a less critical factor in co-constructing the outcome of the students’ learning experience in DP training. The findings imply taking a holistic view of learning through simulations, considering how training in virtual environments fits into a number of learning activities within an educational program.sv
dc.language.isoengsv
dc.relation.ispartofseriesVT20-2920-008-PDA699sv
dc.subjectSimulator trainingsv
dc.subjectsociocultural approachsv
dc.subjectmaritime educationsv
dc.subjectmaterial fidelitysv
dc.subjectinteractional fidelitysv
dc.subjectenvironmental fidelitysv
dc.title“OTHERWISE YOU CAN PLAY DRIVING THE BOAT ON YOUR PLAYSTATION INSTEAD”:sv
dc.title.alternativeTowards a holistic view of simulators for training in maritime educationsv
dc.typeTexteng
dc.setspec.uppsokSocialBehaviourLaw
dc.type.uppsokH2
dc.contributor.departmentUniversity of Gothenburg/Department of education, communication and learningeng
dc.contributor.departmentGöteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeswe
dc.type.degreeStudent essayeng


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