Mergers and Acquisitions in The Video Gaming Industry
Sammanfattning
This research paper studies the effect of 102 M&A announcements during 2016-2020 in the
video gaming sector. The purpose is to answer whether M&A events within the sector
manages to create synergy gains for investors, or if it is just an act of management wanting
to control larger firms, increasing the size of companies with little value added. The
background of the paper is the recent rise in the debate around corporate leadership,
consolidation, and its impact on game development and the new found reason to engage in
M&A activity, namely acquiring key personnel. With the use of the event study method the
acquiring companies cumulative abnormal return(CAR) in the event window was measured
and compared to their expected return calculated through the estimation period. The results
indicate that the CAR of 3.45% is significant. The results of the research is that value was
created by the events during the time period, and that it might take more than one day for
the news to be fully represented in the price of the stock. The paper also concludes that this
result is mainly relevant for investors, and gives a recommendation for future researchers to
consider using a shareholder perspective to get another angle of value creation and long
term success for video game companies.
Examinationsnivå
Student essay
Fil(er)
Datum
2021-02-24Författare
Glimne, Viktor
Stålheim, Jesper
Serie/rapportnr.
Industriell och finansiell ekonomi
20/21:22
Språk
eng