The Tower: Design of Distinct AI Personalities in Stealth-Based Games Modeling personalities with believable and consistent behaviour for NPCs in games using stealth gameplay style
Abstract
Computer games using stealth situations for defining their gameplay often rely on
modeling an immersive, yet exploitable non-player character behaviour. Traditionally, the aim of the design of such a behaviour is to provide players with memorable
behaviour patterns of the in-game agents in order to facilitate the means of devising
strategies used by players to finish the game levels. Although certain behaviours for
the agents are usually designed to make them reactive to environment events, it is
not common for commercial game titles to include the reactions based on distinct
personality traits of the agents. As a part of the thesis, we research game industry
methods for creation of AI agents in games. Furthermore, we explore a research
in the area of modelling autonomous agents with distinct personalities. We apply
these concepts to design and implement a playable game prototype, including models of AI agents with distinct personalities and perform several play-tests. From the
outcome of the process, we formulate guidelines for designing distinct personalities
with believable and consistent behaviour for NPCs in games using stealth gameplay
style.
Degree
Student essay
Collections
View/ Open
Date
2021-03-03Author
Cernák, Marek
Orestis, Lianoudakis
Keywords
stealth gameplay
games research
AI
NPC
autonomous agents
personality modeling
thesis
Language
eng