Cultural Heritage Reconstruction of the Cinema Flamman Using VR
Sammanfattning
Virtual reality is adopted in many areas such as the military, education, health care,
and preservation of cultural heritage. This thesis will further explore the possibility
of cultural heritage preservation in virtual reality by reconstructing the environment
of the old and defunct cinema in Gothenburg named Flamman. The aim is to provide a proof-of-concept experience, in which a user can get the feeling that they are
located in the actual cinema. To achieve this, a focus on good interaction design
and a pleasant user experience is of high priority, as not to introduce common issues
in virtual reality applications such as motion sickness. Tools such as Blender and
Unity are utilized to implement these goals. To further ensure that the created
application fulfills these main goals, user tests are conducted in which the test participants can express their experience. The results from these tests indicate that
the application offers a satisfying experience, and the feeling of being in a cinema
is present. Ultimately, all of the goals were met by the implemented features. Not
only is it possible to watch a movie, but users can also share the experience together
by using the multiplayer functionality.
Examinationsnivå
Student essay
Samlingar
Fil(er)
Datum
2021-09-14Författare
Burman, Joakim
Eksberg, Jonathan
Ibrahim, Mirai
Karlsson, Tommi-Roy
Pettersson, Johan
Rohdell, Adam
Nyckelord
Virtual Reality
User Experience
Cultural Heritage Preservation
Software Development
Game Design
Språk
eng