Simulating an Ecosystem
Sammanfattning
Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors that
interact and animals that coexist. The thesis work presented in this paper aims to
model an ecosystem and study what effect the number of resources, animal characteristics, and animal behaviors have on the natural selection of the simulated
animals. The animals evolve through natural selection, implemented using genetic
algorithms. Specifically, the project aims to investigate how the population and the
traits of the animals change, based on interactions with the environment and with
other species. This is done by gathering data while running the simulation.
The ecosystem, with all its components, was built using the Unity game engine. The
rabbits and wolves, that constitute the food chain, were modeled to be accurate but
simplified versions of their real-life counterparts. The results show that reaching
equilibrium is possible, albeit difficult if the right start values and correct world
size are not chosen. Furthermore, the number of animals depends on the number of
plants, and the traits of the animals change over time.
The conclusions to be drawn from the results are that the instances of the simulation
with the genetic algorithm implemented were able to run for longer compared to the
instances without the genetic algorithm. The results also suggest even though it is
greatly simplified, that the simulation proved to be stable for certain initial numbers
of rabbits, wolves, and plants. This stability can be greatly improved in order for
the simulation to handle greater variations in resources and the number of animals.
Examinationsnivå
Student essay
Samlingar
Fil(er)
Datum
2021-09-14Författare
Sjöberg, Aron
Wingårdh, Emil
Söderpalm, Erik
Wiik, Theo
Fredholm, Viktor
Hansson, Yvonne
Nyckelord
ecosystem
simulation
Unity
genetic algorithm
evolution
natural selection
Språk
eng