• English
    • svenska
  • svenska 
    • English
    • svenska
  • Logga in
Redigera dokument 
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Computer Science and Engineering / Institutionen för data- och informationsteknik
  • Masteruppsatser
  • Redigera dokument
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Computer Science and Engineering / Institutionen för data- och informationsteknik
  • Masteruppsatser
  • Redigera dokument
JavaScript is disabled for your browser. Some features of this site may not work without it.

Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay

Sammanfattning
This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. It gives a new experience to players where their decisions and behaviours interact with AI on a level which is fundamental to gameplay. Player interactions with AI agents have consequences, but in a way which is less predictable than standard karma systems. For example, AI agents may take on different ethical world views in different playthroughs of the game, and will also respond probabilistically, but in a non-determinate manner, to player interactions. In dynamically experiencing these changes during play the player receives these signals and may choose to change their behaviour, in the hopes of achieving a more favourable outcome. The concluding results showed that the inclusion of ethical AI increased player enjoyment and improved the dynamics of gameplay.
Examinationsnivå
Student essay
URL:
https://hdl.handle.net/2077/74249
Samlingar
  • Masteruppsatser
Fil(er)
Thesis (22.15Mb)
Datum
2022-11-23
Författare
NATASHA BIANCA, MANGAN
Nyckelord
ethics
autonomous vehicles
game design
artificial intelligence
nonplayer characters (NPC’s)
thesis
Språk
eng
Metadata
Visa fullständig post

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV
 

 

Visa

VisaSamlingarI datumordningFörfattareTitlarNyckelordDenna samlingI datumordningFörfattareTitlarNyckelord

Mitt konto

Logga inRegistrera dig

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV