dc.contributor.author | Holmquist, Lars Erik | swe |
dc.date.accessioned | 2006-12-04 | swe |
dc.date.accessioned | 2007-01-16T09:29:23Z | |
dc.date.available | 2007-01-16T09:29:23Z | |
dc.date.issued | 2000 | swe |
dc.identifier.issn | 1651-8225 | swe |
dc.identifier.uri | http://hdl.handle.net/2077/915 | |
dc.description.abstract | This thesis is based on an important development in human-computer interface design: the move from primarily screen-based interfaces – based on the Windows-Icons-Menus-Pointer (WIMP) and Graphical Users Interfaces (GUI) paradigm developed for desktop computers – to computer interfaces which take advantage of the richness of the user’s physical environment. A common thread in the thesis is the attempt to
expand the user’s workspace, whether that expansion is kept within the limits of the computer screen or brings the interaction to devices outside the desktop – i.e. to “break the screen barrier”, figuratively or literally.
The thesis consists of five papers. The first paper describes flip zooming, a visualization method that uses the workspace on a screen more effectively. The second paper puts flip zooming and other similar methods within a general theoretical framework, which is both descriptive and
constructive. The third paper describes WEST, A Web Browser for Small Terminals, which was an application where flip zooming was implemented on hand-held computers. The fourth paper describes the Hummingbird, a mobile counterpart to desktop-based workplace awareness applications. The fifth and final paper gives a general theory for interactive systems where physical objects are used to access digital
information that is not contained within the actual object. Additionally, the introduction discusses how the thesis relates to Simon’s science of the artificial, Dahlbom’s foundations for an artificial science, and the new informatics, the scientific discipline within which the work was performed. A spiral model of design, Verplank’s spiral, is used to describe the research process. | swe |
dc.format.extent | 142 pages | swe |
dc.format.extent | 1047126 bytes | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | swe |
dc.relation.ispartofseries | Gothenburg studies in Informatics, nr 16 | swe |
dc.subject | information technology | swe |
dc.subject | human-computer interaction | swe |
dc.subject | flip zooming | swe |
dc.subject | mobility | swe |
dc.subject | awareness | swe |
dc.subject | token-based interaction | swe |
dc.title | Breaking the Screen Barrier | swe |
dc.type.svep | Doctoral thesis | swe |
dc.contributor.department | Department of Informatics | swe |
dc.gup.origin | Göteborg University. School of Business, Economics and Law | swe |
dc.gup.epcid | 2536 | swe |
dc.subject.svep | Computer Science | swe |
dc.gup.dissdb-fakultet | HHF | |