Läromedelsanalys – programmering inom teknikämnet
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Date
2025-10-03
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Abstract
This study investigates how programming is represented in Swedish compulsory school
technology materials (grades F–9), focusing on the interaction of text and images. Drawing on
a social semiotic and multimodal learning perspective, six materials (three student textbooks
and three teacher guides, published 2014–2024) were analyzed. The aim is to identify which
programming concepts students encounter, how programming is portrayed visually and
verbally, and how these modes interact to support understanding.
The analysis reveals three dominant themes: programming as activity, programming as
algorithm, and programming as a system component. Results show substantial variation in
representation. Multimodal resources can scaffold progression from playful interaction to
abstract reasoning, yet inconsistent coordination between text and image often hinders
comprehension, particularly for beginners. The design of student textbooks and teaching
materials thus serves a dual role: providing teachers with subject content and enabling
adaptation to diverse learners. Teachers’ subject knowledge and didactic awareness emerge as
crucial for effective use of multimodal resources.
The findings further highlight the absence of schematic images and consistent frameworks for
programming across grade levels, creating uncertainty about subject progression. Peer review
of materials is recommended to strengthen accessibility and equivalence. The study concludes
that programming in primary technology education requires continued research and
development, with potential to expand discourse on digital literacies in compulsory schooling
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Keywords
Programmering, Programming, Multimodalitet, Multimodality, Socialsemiotik, Social semiotics, Begreppsutveckling, Conceptual understanding