Cooperation Between Emotional Players

dc.contributor.authorAndersson, Lina
dc.contributor.organizationDept. of Economics, University of Gothenburgsv
dc.date.accessioned2018-12-10T08:21:48Z
dc.date.available2018-12-10T08:21:48Z
dc.date.issued2018-12
dc.descriptionC73; D01; D91sv
dc.description.abstractThis paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player, who transitions between different states of mind as a response to observed actions taken by the other player, can be in either a friendly, a neutral, or a hostile state of mind. The state of mind determines the player's psychological payoff that together with a material payoff constitutes his utility. In the friendly (hostile) state of mind the player has a positive (negative) concern for the other player's material payoffs. Emotions can both facilitate and obstruct cooperation in the repeated prisoners' dilemma game. If finitely repeated, then a traditional player (who cares only for own material payoffs) can have an incentive to manipulate an emotional player into a friendly state of mind for future gains. If infinitely repeated, then two emotional players may require less patience to sustain cooperation. However, emotions can also obstruct cooperation if the players are either unwilling to punisheach other, or become revengeful when punished.sv
dc.format.extent42sv
dc.identifier.issn1403-2465
dc.identifier.urihttp://hdl.handle.net/2077/58326
dc.language.isoengsv
dc.publisherUniversity of Gothenburgsv
dc.relation.ispartofseriesWorking Papers in Economicssv
dc.relation.ispartofseries747sv
dc.subjectemotionssv
dc.subjectcooperationsv
dc.subjectrepeated prisoners' dilemmasv
dc.subjectstochastic gamessv
dc.titleCooperation Between Emotional Playerssv
dc.typeTextsv
dc.type.svepreportsv

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