Collaborative Games - Makes People Talk
Abstract
Our main purpose was to explore how teenagers used mobile face-to-face collaborative computer games. In this report we therefore describe the development and use of what we call mobile face-to-face collaborative computer games. These games are played among co-located people on a handheld devices connected in an ad hoc network. The research was conducted in three phases: the workshop phase, the development phase and finally the evaluation phase. In the first phase we studied three traditional games, both on a theoretical level and empirically. The aim was to identify the design patterns that made people collaborate and interact face-to-face. The workshops resulted in three collaborative design patterns; the multiple keys pattern, the shared screens pattern and the guide-and-follow pattern. During the development phase we selected three famous computer games: Pac-man, Tetris and Asteroids. These games were then redesigned to incorporate one of the collaborative design patterns each. During the evaluation phase we studied teenagers at a local high school cafeteria play these games during a period of two weeks. Our evaluation showed that the developed computer games generate collaboration and interaction among the co-located gamers. Teenagers also seem to enjoy playing this type of computer games and used a trial-and-error approach when learning how to play. The games will soon be available for free download on the web.
Degree
Student essay
University
Göteborg University. School of Business, Economics and Law
Collections
View/ Open
Date
2002Author
Skårman, Johan
Larsson, Johan
Keywords
CSCP (Computer Supported Collaborative Play)
wireless
design
mobile
face-to-face
co-located
handheld computers
games.
ISSN
1651-4769
Language
en