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dc.contributor.authorNørgård, Rikke Toft
dc.contributor.editorHornmoen, Harald
dc.contributor.editorOrgeret, Kristin Skare
dc.date.accessioned2014-11-07T14:11:16Z
dc.date.available2014-11-07T14:11:16Z
dc.date.issued2014-08
dc.identifier.citationNordicom Review. 35 Special issue. p. 219-235sv
dc.identifier.isbn978-9186523-94-7
dc.identifier.urihttp://hdl.handle.net/2077/37354
dc.description.abstractSome media forms we primarily take in with our senses, like movies, music or text. Other media forms are more like activities that we have to carry out with our body such as digital games on the PC, console, smart phone or tablet. Here, we are not allowed to sit still and take media in with our senses. In order to grasp this otherness and uniqueness of digital games it is not sufficient to re-use adapted media theories, concepts, methods and ways of writing. This article is written on the realization that the theories and methods we approach a research area, activity or experience with will set the boundaries of our understanding. And the ways we represent our understanding in writing to others will subsequently set the boundaries of their understanding. In this way, the article is an attempt of erecting boundaries in new ways and placing them in unfamiliar places through the use of alternative and alien methods, theories and styles of writing. This is done in order to let new formations of studying, thinking and talking about activities and experiences in highly interactive media emerge.sv
dc.format.extent18sv
dc.language.isoengsv
dc.publisherNordic Council of Ministers, Nordicomsv
dc.subjectInteractive mediasv
dc.subjectDigital gamessv
dc.subjectMultimethodologysv
dc.subjectGrounded theory methodsv
dc.titleTalking Tacitly Activities and Experiences in Higly Interactive Mediasv
dc.typeTextsv
dc.type.sveparticle, peer reviewed scientificsv


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