• English
    • svenska
  • svenska 
    • English
    • svenska
  • Logga in
Redigera dokument 
  •   Startsida
  • Övriga enheter GU/Other units GU
  • Nordicom
  • Books / Böcker
  • Redigera dokument
  •   Startsida
  • Övriga enheter GU/Other units GU
  • Nordicom
  • Books / Böcker
  • Redigera dokument
JavaScript is disabled for your browser. Some features of this site may not work without it.

Dynamic In-game Advertising in 3D Digital Games A Threat and a Possibility

Sammanfattning
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product.
Utgivare
Nordic Council of Ministers, Nordicom
URL:
http://hdl.handle.net/2077/37415
Samlingar
  • Books / Böcker
Fil(er)
gupea_2077_37415_1.pdf (272.8Kb)
Datum
2012-12
Författare
Raatikainen, Olli
Redaktör
Carlsson, Ulla
Nyckelord
in-game advertising
Dynamic in-game advertising
gameplay experience
digital game
marketing communiation
Publikationstyp
article, peer reviewed scientific
ISBN
978-91-86523-57-2
Språk
eng
Metadata
Visa fullständig post

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV
 

 

Visa

VisaSamlingarI datumordningFörfattareTitlarNyckelordDenna samlingI datumordningFörfattareTitlarNyckelord

Mitt konto

Logga inRegistrera dig

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV