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Implementation of a Game Element in Educational Software: An Experiment About the Effects of Gamification in the Learning Environment

Sammanfattning
The concept of gamification revolves around implementing game elements in an object or process that is lacking one. With the rise of technology and the way software is readily available, introducing a game element to software dedicated towards educating people can potentially increase the user’s interest as well as the speed at which they absorb knowledge. The goal of the paper was to investigate the effects of gamification within an educational application and the performed experiment gathered quantitative data showed that while an experiment on a small scale cannot prove gamification within learning software to always be proven better, it can still observe a relatively small increase in the participants’ acquisition of knowledge.
Examinationsnivå
Student essay
URL:
http://hdl.handle.net/2077/44661
Samlingar
  • Kandidatuppsatser
Fil(er)
Thesis (737.9Kb)
Datum
2016-06-27
Författare
Alestig Thunborg, Rasmus
Nyckelord
Gamification
Learning
Mobile Application
Education
Språk
eng
Metadata
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