WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society
Abstract
In this essay, the overt ideological message and the internal system for structuring
gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective
developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of
digital RPGs derives in part from the way their gameplay provides escapism from modern
society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis.
This offers a new approach to both the study of game addiction and the broader question of
why we play games. Furthermore, these conclusions contradict the socio-ideological
predisposition expressed in Fallout 3’s storyline, giving support to the critical claims of
several Marxist and cultural study theorists who view games and the video game industry as
having a negative effect on both the critical capacity of the individual and that of society as a
whole.
Degree
Student essay
View/ Open
Date
2016-09-07Author
Sewerin, Mikael
Keywords
engelska
Fallout 3
Anthony Giddens
Sociology
Social anthropology
Role-playing games
Enjoyability
Addiction
Escapism
Popular culture
Critical cultural studies
Series/Report no.
SPL magisteruppsats i engelska
SPL 2016-048
Language
eng