• English
    • svenska
  • svenska 
    • English
    • svenska
  • Logga in
Redigera dokument 
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Languages and Literatures / Institutionen för språk och litteraturer (2009-)
  • Magisteruppsatser / Institutionen för språk och litteraturer
  • Redigera dokument
  •   Startsida
  • Student essays / Studentuppsatser
  • Department of Languages and Literatures / Institutionen för språk och litteraturer (2009-)
  • Magisteruppsatser / Institutionen för språk och litteraturer
  • Redigera dokument
JavaScript is disabled for your browser. Some features of this site may not work without it.

WHY DO WE GAME? A Socio-Anthropological Analysis of Fallout 3 and the Role of Role-Playing Video Games in Society

Sammanfattning
In this essay, the overt ideological message and the internal system for structuring gameplay in Fallout 3 (2008) have been analyzed from a socio-anthropological perspective developed by sociologist Anthony Giddens. The analysis concludes that the enjoyability of digital RPGs derives in part from the way their gameplay provides escapism from modern society’s socially alienating qualities, and indulgence in its socioeconomic motivational basis. This offers a new approach to both the study of game addiction and the broader question of why we play games. Furthermore, these conclusions contradict the socio-ideological predisposition expressed in Fallout 3’s storyline, giving support to the critical claims of several Marxist and cultural study theorists who view games and the video game industry as having a negative effect on both the critical capacity of the individual and that of society as a whole.
Examinationsnivå
Student essay
URL:
http://hdl.handle.net/2077/46609
Samlingar
  • Magisteruppsatser / Institutionen för språk och litteraturer
Fil(er)
Student essay (342.3Kb)
Datum
2016-09-07
Författare
Sewerin, Mikael
Nyckelord
engelska
Fallout 3
Anthony Giddens
Sociology
Social anthropology
Role-playing games
Enjoyability
Addiction
Escapism
Popular culture
Critical cultural studies
Serie/rapportnr.
SPL magisteruppsats i engelska
SPL 2016-048
Språk
eng
Metadata
Visa fullständig post

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV
 

 

Visa

VisaSamlingarI datumordningFörfattareTitlarNyckelordDenna samlingI datumordningFörfattareTitlarNyckelord

Mitt konto

Logga inRegistrera dig

DSpace software copyright © 2002-2016  DuraSpace
gup@ub.gu.se | Teknisk hjälp
Theme by 
Atmire NV