The Presumed Prosumers: An observational study of the eSports experience
Sammanfattning
The contribution of this article concerns
the fact that consumers of the eSports
experience can be regarded as prosumers.
This conclusion is based on an
observational study carried out at Intel
Extreme Masters in Katowice. Consumers
of the eSports experience take on the role
of prosumers as they contribute with
resources such as time, money, skills and
efforts, as well as engagement and
creativity, which creates value not only for
themselves, but adds to the entire
experience. It was noticed during the
observations that the contribution of
resources varied between individuals,
which stress the importance of allowing
prosumers to participate on their own
terms. We conclude that the motivations of
prosumers are similar to the motivations of
the consumers of the eSports experience.
However, not all consumers of eSports are
prosumers. Marketing actors within
eSports cannot force the consumers to take
on the role of prosumers, but they can
however encourage them to collaborate by
providing the consumers with
opportunities to contribute with their
resources in co-creational efforts such as
collaborative marketing.
Examinationsnivå
Master 2-years
Övrig beskrivning
MSc in Marketing and Consumption
Samlingar
Fil(er)
Datum
2016-09-22Författare
Järphag, Susanna
Lawson, Jessica
Nyckelord
Prosumers
eSports
Co-creation
Collaborative Marketing
Serie/rapportnr.
Master Degree Project
2016:139
Språk
eng