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dc.contributor.authorKaradzhov, Atanas
dc.date.accessioned2018-10-26T13:23:08Z
dc.date.available2018-10-26T13:23:08Z
dc.date.issued2018-10-26
dc.identifier.urihttp://hdl.handle.net/2077/58009
dc.description.abstractThe purpose of this project is to design and evaluate two educational games on personal accountability - one digital and one non-digital. The games are to be used as part of a personal accountability training in an international manufacturing company. The aim is to compare the digital and the non-digital game as well as to evaluate the effectiveness of educational games for teaching organizational culture related concepts such as personal accountability in a corporate context.sv
dc.language.isoengsv
dc.relation.ispartofseriesV17-2920-005-PDA699sv
dc.subjecteducational gamessv
dc.subjectpersonal accountabilitysv
dc.subjectorganizational culturesv
dc.titleUSING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXTsv
dc.typeTexteng
dc.setspec.uppsokSocialBehaviourLaw
dc.type.uppsokH2
dc.contributor.departmentUniversity of Gothenburg/Department of education, communication and learningeng
dc.contributor.departmentGöteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeswe
dc.type.degreeStudent essayeng


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