dc.contributor.author | Stellbrink, Florian | |
dc.date.accessioned | 2019-10-04T08:00:46Z | |
dc.date.available | 2019-10-04T08:00:46Z | |
dc.date.issued | 2019-10-04 | |
dc.identifier.uri | http://hdl.handle.net/2077/62034 | |
dc.description.abstract | Modern video games offer substantial amounts of customization options. Manually testing the visual compatibility of all options is time-consuming and error-prone. Together with Ghost Games, we present a method of learning the visual compatibility between pairs of geometries. We introduce a transformation pipeline and model architecture, which we train on hand-labeled data. Furthermore, we explore a part of the hyperparameter space of our proposed architecture and extend it to accommodate confidence predictions. Finally, we run a quantitative study on the trained model and suggest improvements and extensions for future work. | sv |
dc.language.iso | eng | sv |
dc.subject | computer science | sv |
dc.subject | computer graphics | sv |
dc.subject | machine learning | sv |
dc.subject | geometry | sv |
dc.subject | voxel | sv |
dc.subject | thesis | sv |
dc.title | Learning Geometry Compatibility with 3D Convolutional Neural Networks | sv |
dc.type | text | |
dc.setspec.uppsok | Technology | |
dc.type.uppsok | H2 | |
dc.contributor.department | Göteborgs universitet/Institutionen för data- och informationsteknik | swe |
dc.contributor.department | University of Gothenburg/Department of Computer Science and Engineering | eng |
dc.type.degree | Student essay | |