Simulate Bacterial Movement through Chemotaxis
Abstract
This thesis describes the development of an agent-based simulation of E. coli chemotaxis in C# and the Unity game engine. The agents use a mathematical model
of the chemical pathway underlying chemotaxis to produce either forward-motion
(running) or rotation (tumbling), in response to the concentration of ligand in their
immediate environment. This model consists of a system of ODEs from Edgington
and Tindall [1] and elements of survival analysis. A tool for analysing data from
these simulations was also developed, and used to make quantitative comparisons
between simulations. This is used to compare our model to a simplified model
of chemotaxis, designed to always display chemotactic behaviour. It is concluded
that both models display chemotactic movement, with the simplified model being
more effective at finding the ligand source, but the ODE-based model being more
adaptive.
Degree
Student essay
Collections
View/ Open
Date
2021-09-14Author
Durgé, Rasmus
Ek, Johan
Fredriksson, Jonny
Logren, Emil
Melhem, Mohamad
Muijs, Rik
Keywords
chemotaxis
computational biology
agent-based simulation
Unity engine
Language
eng