An Operatic Game Changer: The Opera Maker as Game Designer and the Potentials of Ludo-Immersive Opera
Sammanfattning
How can live-performed chamber operas be conceptualized as immersive games with interactive features? This artistic study has resulted in a system model through which degrees of immersion may be generated and analyzed from physical, social, and psychical stimuli. A differentiation of immersive modes has been made possible by the framing of opera-making as game design. The findings indicate that so-called ludo-immersive opera could be developed into operatic chamber opera play for self-reliant participants, constituting an intimate and alternate practice in which dynamic game-masters may replace supervising directors. However, this practice is entangled with the question of future training for operatic practitioners outside the mainstream opera format, and beyond both Wagnerian and Brechtian spectatorship. The shift from the traditional audience/performer relationship to a novel form of immersive interaction requires a new mind-set and training for opera practitioners, to encourage autonomy and active participation by individual visitors.
Theoretically, the study connects recent innovations in opera to the aesthetic principles of the Apollonian and the Dionysian and positions ludo-immersive opera in relation the these. The principles bridge immersion, opera, and game-playing, articulated by a reinterpretation of Roger Caillois’ taxonomy of play. The issue of immersion as an artistic aim in opera is highlighted. Moreover, artists’ and visitors’ reciprocal participation in ludo-immersive opera is discussed in regard to its historical context of operatic event-making and forms of presentation.
The project explores the detailed consequences of perception and performance in chamber opera with ludic and immersive features, primarily inspired by live-action role playing. The main objective has been to investigate how operatic events can be presented as immersive adventures rather than spectacles, and consequences that the integration of playing visitors in professional opera implies for artistic practice.
In four operas created during the period 2016–2020, interventions and encounters between artists and visitors in musically driven situations framed by fictional settings have been staged and studied. The artistic researcher has iteratively been engaged in action as opera singer, librettist, dramaturge, and director. Data from the research cycles include field recordings from the productions and reports from the participants in the form of interviews and surveys.
Examinationsnivå
Doctor of Philosophy
Universitet
Göteborgs universitet. Konstnärliga fakulteten
University of Gothenburg. Faculty of Fine, Applied and Performing Arts
Institution
Academy of Music and Drama ; Högskolan för scen och musik
Disputation
Fredagen den 18 februari 2022, kl 10.00, Lingsalen (A505), Högskolan för scen och musik, Artisten, Fågelsången 1, Göteborg (även via Zoom)
Datum för disputation
2022-02-18
E-post
hedvig@jalhed.se
Övrig beskrivning
An exhibition with material from the operas within the research project including interactive live sessions performed by Operation Opera is open for drop-in visits in Malmgrenstudion at Artisten Thursday 17 February 2022 18:00-19:30. Material from and information about the operas can also be accessed digitally online via Research Catalogue Exposition available at URL:
https://www.researchcatalogue.net/view/1172051/1172052
Datum
2022-01-28Författare
Jalhed, Hedvig
Nyckelord
artistic research
opera
interaction
immersion
performance
perception
game design
participation
spectatorship
aesthetics
Apollonian
Dionysian
Publikationstyp
Doctoral thesis
ISBN
978-91-8009-608-9 (printed version)
978-91-8009-609-6 (digital version)
Serie/rapportnr.
ArtMonitor
89
Språk
eng