Doctoral Theses / Doktorsavhandlingar Institutionen för tillämpad informationsteknologi: Recent submissions
Now showing items 21-40 of 46
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Mobile phones in school: From disturbing objects to infrastructure for learning
(2017-09-06)Amid digitalisation, the mobile phone has pervaded society and become one of the most widespread digital technologies. In school, the mobile phone has stirred up conflicts and tensions visible in public debate as well as ... -
Child–Robot Interaction in Education
(2017-08-25)Advances in the field of robotics in recent years have enabled the deployment of robots in a multitude of settings, and it is predicted that this will continue to increase, leading to a profound impact on society in the ... -
Acquired brain injury in children and adolescents: Investigating assessments of communicative participation in daily life situations
(2017-02-03)Aims The overall aim of this thesis was to explore assessments of communicative participation in children and adolescents (hereafter: adolescents) with acquired brain injuries, mainly through evaluations in the Communicative ... -
Value Network Transformation – Digital Service Innovation in the Vehicle Industry
(2016-01-07)Advancement in digital technology is rapidly changing the contemporary landscape of business and associated networks for manufacturing firms. Many traditional physical products are now being embedded with digital components, ... -
Reasoning with Bounded Cognitive Resources
(2015-10-05)Reasoning is an essential element of intelligence. Automated reasoning in formal and symbolic systems is a major topic in computer science and artificial intelligence (AI). Programs for computer-assisted and automated ... -
OPEN LEARNING IN LIFE SCIENCES – Studies of open educational resources in animal welfare and work-based learning in food science.
(2015-10-05)The aim of this thesis is to explore ways of organising and supporting open learning in food science, food quality and animal welfare at the boundary between society, the university and other academic institutions. Two ... -
Service Logic in Digitalized Product Platforms—A Study of Digital Service Innovation in the Vehicle Industry
(2015-09-07)The digitalization of products has become an important driver for service innovation in manufacturing firms. The embedding of digital technology in previously non-digital products creates digitalized product platforms that ... -
Digital Innovation: Orchestrating Network Activities
(2015-09-04)Digitization of analogue everyday artifacts, i.e. when physical products are equipped with digital capabilities, has a profound impact on today’s society. Some examples of these digital innovations aimed at consumer markets ... -
Business Intelligence Utilisation through Bootstrapping and Adaptation
(2015-06-26)Business Intelligence (BI) has traditionally been viewed as a technology-driven, rational process, which would lead to better decision-making in organisations. Fact-based decisions are expected to reduce costs and increase ... -
Being Multisituated : Characterizing laptoping in networked situations
(2015-03-27)During the last 30 years mobile IT has gone from being an exotic ingredient to an everyday artifact. This thesis presents an ethnographic study of laptop use in a university setting. The thesis concludes that it is no ... -
1:1 i klassrummet – analyser av en pedagogisk praktik i förändring
(2015-02-06)I denna avhandling analyseras resultaten från två utvärderingsprojekt av 1:1-införande som genomförts på två högstadieskolor (2007-2011) och fyra gymnasieskolor (2012-2014) i Sverige. Data från enkäter, intervjuer och ... -
Narrativer i förändringsarbete – Från projekt till Athenas plan
(2014-09-24)Planned changes occur constantly in organizations. Most of these change management projects fail to reach decided goals and have limited impact within the organization. An important prerequisite for anchoring changes is ... -
Creating and Assessing Multimodal Texts. Negations at the Boundary
(2014-04-09)Digital technologies are becoming increasingly common in educational settings. The availability of such tools facilitates the creation of multimodal texts in which several kinds of expression are combined. In this thesis, ... -
Kunskapsintegrering med informationssystem i professionsorienterade praktiker
(2012-06-01)Den här avhandlingen utgår ifrån ett professionsorienterat perspektiv på användning av informationssystem. Informationssystem för kunskapsintegrering i professionsorienterade arbetspraktiker innebär en dynamik för styrning ... -
Reproducing Traditional Discourses of Teaching and Learning Mathematics: Studies of Mathematics and ICT in Teaching and Teacher Education
(2012-04-16)This thesis is primarily concerned with the effects of education for future teachers in the context of the Swedish teacher training (Government Bill 1999/2000:135 2000). It belongs to a theoretical tradition in which the ... -
Playing for Togetherness - Designing for Interaction Rituals through Gaming
(2012-04-11)can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, ... -
Instructional technologies in science education: Student´s scientific reasoning in collaborative classroom activities
(2012-03-08)This study originates from an interest in how students interpret scientific con-cepts demonstrated with animated instructional technologies. Currently, science education makes use of diverse kinds of instructional methods. ... -
Evaluating as designing. Towards a Balanced IT investements Approach
(2011-02-25)The evaluation of information technology (IT) investments continues to present challenges to many organizations. While the emergence of new technologies complicates this activity, business value from IT typically resides ... -
Values in Play – Interactional Life with the Sims
(2011-02-23)This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way ...