dc.contributor.author | Ioannou, Evangelia | |
dc.date.accessioned | 2018-07-06T09:24:11Z | |
dc.date.available | 2018-07-06T09:24:11Z | |
dc.date.issued | 2018-07-06 | |
dc.identifier.uri | http://hdl.handle.net/2077/57047 | |
dc.description.abstract | The aim of this study was to explore the students’ experiences and English teachers’ perspectives on feedback for errors provided in two digital English literacy games in the Greek primary education context. | sv |
dc.language.iso | eng | sv |
dc.relation.ispartofseries | VT18-2920-003-PDA699 | sv |
dc.subject | feedback | sv |
dc.subject | literacy | sv |
dc.subject | games | sv |
dc.subject | students | sv |
dc.subject | teachers | sv |
dc.title | AN EXAMINATION OF FEEDBACK IN DIGITAL ENGLISH LANGUAGE LITERACY GAMES. Exploring students’ experiences and teachers’ perspectives. | sv |
dc.type | Text | eng |
dc.setspec.uppsok | SocialBehaviourLaw | |
dc.type.uppsok | H2 | |
dc.contributor.department | University of Gothenburg/Department of education, communication and learning | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande | swe |
dc.type.degree | Student essay | eng |