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Disruptive technology : effects of technology regulation on democracy
(2006)This work develops the thesis that there is a strong relationship between the regulation of disruptive technology and the Internet-based participatory democracy. In other words, attempts to regulate disruptive technology ... -
Heterogeneous IT Innovation. Developing Industrial Architectural Knowledge
(2007)Multiple information technologies are converging. Crucial to organizations’ relentless struggle to remain competitive, IT innovation processes must now increasingly take into consideration a multitude of stationary, ... -
Vehicle Services
(2009-08-31)This thesis contributes to our understanding of the development and diffusion of vehicle services, and to how information technology interacts with forms of organization and business models to undermine or support the ... -
Digital Innovation in the Value Networks of Newspapers
(2009-09-04)After decades of digital developments, we are now entering a truly digital era. Digital information and communication technology has become a naturally embedded part of the designed environment we live in. Most parts of ... -
A professional community goes online - a study of an online learning community in general medicine
(2010-05-12)The aim of the study is to investigate how an e-mailing list, organised and managed by a Swedish professional association of general medicine, functions as an online learning ommunity (OLC). In a contemporary networked society, ... -
Positive Persuasion - Designing enjoyable energy feedback experiences in the home
(2010-05-21)The world currently faces huge challenges in terms of our excessive use of energy. Energy conservation – a topic that has been on the agenda since the energy crisis in the 1970s – has for this reason once again become a ... -
Values in Play – Interactional Life with the Sims
(2011-02-23)This study arises from pedagogical discussion about learning potential with computer games – more precisely, that one game genre called open-ended (sandbox) games can make players explore the game content in such a way ... -
Evaluating as designing. Towards a Balanced IT investements Approach
(2011-02-25)The evaluation of information technology (IT) investments continues to present challenges to many organizations. While the emergence of new technologies complicates this activity, business value from IT typically resides ... -
Instructional technologies in science education: Student´s scientific reasoning in collaborative classroom activities
(2012-03-08)This study originates from an interest in how students interpret scientific con-cepts demonstrated with animated instructional technologies. Currently, science education makes use of diverse kinds of instructional methods. ... -
Playing for Togetherness - Designing for Interaction Rituals through Gaming
(2012-04-11)can design facilitate togetherness through games? Seeing the outcomes of a successful interaction ritual – positive emotional energy and a sense of group solidarity – as the main components of the togetherness of games, ... -
Reproducing Traditional Discourses of Teaching and Learning Mathematics: Studies of Mathematics and ICT in Teaching and Teacher Education
(2012-04-16)This thesis is primarily concerned with the effects of education for future teachers in the context of the Swedish teacher training (Government Bill 1999/2000:135 2000). It belongs to a theoretical tradition in which the ... -
Kunskapsintegrering med informationssystem i professionsorienterade praktiker
(2012-06-01)Den här avhandlingen utgår ifrån ett professionsorienterat perspektiv på användning av informationssystem. Informationssystem för kunskapsintegrering i professionsorienterade arbetspraktiker innebär en dynamik för styrning ... -
Creating and Assessing Multimodal Texts. Negations at the Boundary
(2014-04-09)Digital technologies are becoming increasingly common in educational settings. The availability of such tools facilitates the creation of multimodal texts in which several kinds of expression are combined. In this thesis, ... -
Narrativer i förändringsarbete – Från projekt till Athenas plan
(2014-09-24)Planned changes occur constantly in organizations. Most of these change management projects fail to reach decided goals and have limited impact within the organization. An important prerequisite for anchoring changes is ... -
1:1 i klassrummet – analyser av en pedagogisk praktik i förändring
(2015-02-06)I denna avhandling analyseras resultaten från två utvärderingsprojekt av 1:1-införande som genomförts på två högstadieskolor (2007-2011) och fyra gymnasieskolor (2012-2014) i Sverige. Data från enkäter, intervjuer och ... -
Being Multisituated : Characterizing laptoping in networked situations
(2015-03-27)During the last 30 years mobile IT has gone from being an exotic ingredient to an everyday artifact. This thesis presents an ethnographic study of laptop use in a university setting. The thesis concludes that it is no ... -
Business Intelligence Utilisation through Bootstrapping and Adaptation
(2015-06-26)Business Intelligence (BI) has traditionally been viewed as a technology-driven, rational process, which would lead to better decision-making in organisations. Fact-based decisions are expected to reduce costs and increase ... -
Digital Innovation: Orchestrating Network Activities
(2015-09-04)Digitization of analogue everyday artifacts, i.e. when physical products are equipped with digital capabilities, has a profound impact on today’s society. Some examples of these digital innovations aimed at consumer markets ... -
Service Logic in Digitalized Product Platforms—A Study of Digital Service Innovation in the Vehicle Industry
(2015-09-07)The digitalization of products has become an important driver for service innovation in manufacturing firms. The embedding of digital technology in previously non-digital products creates digitalized product platforms that ...