Department of education, communication and learning / Institutionen för pedagogik, kommunikation och lärande (IPKL): Recent submissions
Now showing items 201-220 of 284
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Samling på förskolan En kvalitativ studie om vad pedagogernas mål med samlingen är
(2019-05-03)Syftet med studien är att ta reda på pedagogers upplevelser av samlingen. De frågeställningar som undersökningen bygger på är vad anser pedagogerna att målet med samlingen är, hur anser pedagogerna att samlingen bidrar ... -
Montessoripedagogiken -Kritik och berättigande
(2019-03-22)Denna studie behandlar ett urval av den kritik som montessoripedagogiken mött genom tiderna. Uppsatsen består av två delar. Dels en översikt av kritik som riktats mot montessoripedagogiken och Montessoris egna tankar. ... -
“Jag är mycket mer än en diagnos” En kvalitativ intervjustudie om elevers tankar om att gå i en särskild undervisningsgrupp
(2019-01-23)I denna magisteruppsats har jag valt att beforska hur en placering i en särskild undervisningsgrupp (SUG) påverkar en individ, utifrån ett antal perspektiv. Antalet SUG i Sverige ökar samtidigt som den pågår en debatt om ... -
WHAT MAKES A GAME 'EDUCATIONAL'? An interview study about teachers’ perceptions of educational games and game based learning
(2018-10-26)The discourse of educational games and game based learning is comprised of a diverse cluster of arguments, expressed by commercial actors, researchers and educators. This thesis has explored how teachers relate to the ... -
INTERACTIVE AND MULTIMEDIA-BASED DIGITAL TEXTBOOKS FOR FLIPPED LEARNING Practices and Challenges of Science Teachers in International Baccalaureate Diploma Programs
(2018-10-26)The aim of this study was to explore the practices and challenges of teachers using interactive and multimedia-based Digital Textbooks (DT) in International Baccalaureate Science Diploma Programs (IBDP) and investigate ... -
USING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXT
(2018-10-26)The purpose of this project is to design and evaluate two educational games on personal accountability - one digital and one non-digital. The games are to be used as part of a personal accountability training in an ... -
FACEBOOK GROUPS FOR DISSEMINATION OF EU-FUNDED PROJECTS An exploratory study of knowledge sharing in communities of interest in social media
(2018-10-26)This master thesis aims to explore dissemination and knowledge sharing on Facebook groups in EU-funded projects, in particular the Lifelong Programme and Erasmus+. Dissemination is seen by the funding European Commission ... -
MOOC ADVANCEMENT:FROM DESKTOP TO MOBILE PHONE An Examination of Mobile Learning Practices in Mobile Massive Open Online Course (MOOC)
(2018-10-26)The overarching goal of the study is to examine mobile learning practices in Massive Open Online Course (MOOC) setting. Furthermore, the goal is guiding the objectives of the study as to examine whether MOOC format enables ... -
Teachers’ Views on the Use of Digital Tools to Foster Students’ Curiosity in STEM Subjects
(2018-10-26)The aim of this study is to investigate teachers’ views on the use of digital tools to foster students’ curiosity in STEM subjects. -
AUGMENTED REALITY MAINTENANCE AND REPAIR FOR Possibilities for Training and Service
(2018-10-26)The purpose of this thesis is to first explore the current training and service setting of maintenance and repair technicians at a medtech company, and secondly to discuss the opportunities and challenges of using augmented ... -
E-voting: Is it a Solution for Central Africa? A case of the Cameroon Electoral Process
(2018-10-26)Empirical evidence suggests that election malpractices are a common feature in most third world electoral systems. As a result, many of these nations are adopting e-voting to conduct free, fair and transparent elections ... -
ON THE COMPARABILITY OF PAPER-BASED AND COMPUTER-BASED ENGLISH READING COMPREHENSION TESTS A Study of High-Stakes English Reading Assessment
(2018-10-26)The Swedish National Test will be digitalised by 2022 according to the government bill “Prop.2017/18:14. This study addressed the transition of high-stakes English reading comprehension tests from paper-based to computer-based ... -
INTERACTIVE AND MULTIMEDIA-BASED DIGITAL TEXTBOOKS FOR FLIPPED LEARNING
(2018-09-27)Purpose: The aim of this study was to explore the practices and challenges of teachers using interactive and multimedia-based Digital Textbooks (DT) in International Baccalaureate Science Diploma Programs (IBDP) and ... -
USING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXT
(2018-09-27)Purpose: The purpose of this project is to design and evaluate two educational games on personal accountability - one digital and one non-digital. The games are to be used as part of a personal accountability training in ... -
LEARNING-ON-DEMAND WITHIN AN ENTERPRISE SOCIAL NETWORK
(2018-09-27)The purpose of this study was to investigate how employees in a Learning and Development Department of a big consultancy company in Germany are using the company’s Enterprise Social Network for the identification of expertise ... -
“…YOU GO TO THE NATURAL SCIENCE PROGRAM, YOU SHOULD BE SMART.”En kvalitativ intervjustudie om unga kvinnors beskrivningar av prestationskrav i och utanför skolan.
(2018-07-16)I denna magisteruppsats har jag valt att belysa, beskriva och problematisera prestationskrav med utgångspunkt i unga kvinnors narrativ på ett naturvetenskapligt gymnasieprogram. Stress är ett fenomen samt en problematik ... -
Förskollärare i förskoleklass En studie om förskollärares tolkning av sitt uppdrag med fokus på formuleringen "i tillämpliga delar"
(2018-07-16)Studien syftar till att problematisera formuleringen i tillämpliga delar utifrån Läroplanen Lgr 11 och ta reda på hur förskollärare i förskoleklass tolkar formuleringen. Uppsatsen utgår från en sociokulturell forskningsansats ... -
AN EXAMINATION OF FEEDBACK IN DIGITAL ENGLISH LANGUAGE LITERACY GAMES. Exploring students’ experiences and teachers’ perspectives.
(2018-07-06)The aim of this study was to explore the students’ experiences and English teachers’ perspectives on feedback for errors provided in two digital English literacy games in the Greek primary education context. -
A case study of a large Swedish consultancy company in the process of redeveloping its training support structures.
(2018-07-06)The overall purpose of the study is to understand how Knowledge Management Systems (KMS) can support the learning of technical communicators. This is examined through the case of a large Swedish consultancy company in the ... -
REFLECTING AND LEARNING ABOUT SUSTAINABLE CONSUMPTION ONLINE. The oxymoron of a food retailer’s effort to educate the general public about sustainable consumption issues.
(2018-07-04)The general purpose of this study is to explore how respondents understand a Swedish food retailer’s recommendations and efforts to educate the general public on sustainable consumption issues on their website. More ...