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USING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXT

Abstract
The purpose of this project is to design and evaluate two educational games on personal accountability - one digital and one non-digital. The games are to be used as part of a personal accountability training in an international manufacturing company. The aim is to compare the digital and the non-digital game as well as to evaluate the effectiveness of educational games for teaching organizational culture related concepts such as personal accountability in a corporate context.
Degree
Student essay
URI
http://hdl.handle.net/2077/58009
Collections
  • Masteruppsatser (IPKL)
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gupea_2077_58009_1.pdf (6.829Mb)
Date
2018-10-26
Author
Karadzhov, Atanas
Keywords
educational games
personal accountability
organizational culture
Series/Report no.
V17-2920-005-PDA699
Language
eng
Metadata
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