dc.contributor.author | Karadzhov, Atanas | |
dc.date.accessioned | 2018-10-26T13:23:08Z | |
dc.date.available | 2018-10-26T13:23:08Z | |
dc.date.issued | 2018-10-26 | |
dc.identifier.uri | http://hdl.handle.net/2077/58009 | |
dc.description.abstract | The purpose of this project is to design and evaluate two educational games on personal
accountability - one digital and one non-digital. The games are to be used as part of a
personal accountability training in an international manufacturing company. The aim is
to compare the digital and the non-digital game as well as to evaluate the effectiveness
of educational games for teaching organizational culture related concepts such as
personal accountability in a corporate context. | sv |
dc.language.iso | eng | sv |
dc.relation.ispartofseries | V17-2920-005-PDA699 | sv |
dc.subject | educational games | sv |
dc.subject | personal accountability | sv |
dc.subject | organizational culture | sv |
dc.title | USING EDUCATIONAL GAMES TO TEACH PERSONAL ACCOUNTABILITY IN A CORPORATE CONTEXT | sv |
dc.type | Text | eng |
dc.setspec.uppsok | SocialBehaviourLaw | |
dc.type.uppsok | H2 | |
dc.contributor.department | University of Gothenburg/Department of education, communication and learning | eng |
dc.contributor.department | Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande | swe |
dc.type.degree | Student essay | eng |